![]() AAnd they get armor and weapons from everywhere. They’ll even drop heavy objects on their toes and hop around in agony. They’ll get drunk and little cartoon bubbles of intoxication will float over their heads. They bounce, they drink, they cheer, they dance. Stylistically, they look like something straight out of the Jim Henson Creature Workshop. They’re your focus 90% of the time, and it’s obvious a lot of care went into them. The most noticeable feature of the game has to be the minions. It’s just that it didn’t quite live up to the experience of the main game, which was disappointing. ![]() That’s not to say the Mulitplayer isn’t fun it is! It’s a nice quick fix of violence and looting, and some days you just need crack open a cold one and lay waste to everything you see without worrying about the well being of your army. The game tried to make it translucent but failed. ![]() On one level, neither of us could actually see what was going on for a giant tree blocking the view. Perhaps it’s better online, but the splitscreen version has some definite slowdown, and the camera intelligence seems to have dropped a few points. And finally there’s a Co-Op survival mode, which just seemed weird given the context.įrankly, the Multiplayer was a bit of a letdown after hours of playing the regular game. Pillage gives points for gold collected, or in one variation, Maidens captured. Your opposing Overlord and his minions are fair game. Slaughter, as the name implies, challenges you to kill as many creatures as possible in the time limit. There are three different modes, each their own variations. Not a good omen, but then, the game had just come out. When I tried the online content, no one was playing. Raising Hell also includes a multiplayer mode, both online and at home. The first few hours are a bit restrictive as you have to re-gather your assets, but afterwards the game really opens up. At any given time you’ve got around four different missions to accomplish, so if you get bored/overwhelmed in any area you can always try something new. Put all this together and you’ve got an entertaining storyline that moves along quite well. Story-wise, this includes the Abyssal Realms, which mirror the lands you’ve conquered and give you the chance to defeat previous bosses while expanding your territory and power into Hell itself. Overlord: Raising Hell is actually the original game with the expansions thrown in as well. Reds throw fireballs and can absorb flames that block your way, Greens can hide, backstab, and absorb poison, and Blues can cross through water and resurrect your fallen goblins. As you advance through the various levels, all of which are connected in a pseudo-sandbox fashion, you’ll recover the other tribes of minions. Supporting you are the Browns, fanatical goblin-like minions who’ll obey your every command (as long as it gets Firefly back on the air). You progress slowly, rebuilding your strength. As the new Overlord you must punish those responsible, rebuild you tower and your empire, and generally beat the snot out of anything you don’t like. They did a bit of a number on your tower, too. It turns out the last Overlord did a rather poor job of running things and went and got himself killed by the local heroes. You play as the nameless Overlord, starting the game being woken from the dead by your loyal minions. ![]() Finally someone had the guts to stand up and say, “Yes, they may torture members of your family, destroy your property and violate your livestock but they do it for your own good.” Finally, the full story of Evil can be told, for the good of us all. And yet, each and every one of them has been terribly misunderstood.īut finally, they have been given a chance to be heard. Bringing order from chaos, enriching their lands and their people, helping those about them reach heights undreamt of by mortal man (or resident species). Doctor Doom, Darkseid, Sinestro, the list goes on and on.
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